It was a fairly painless process all things considered and Ubuntu’s Kernel Team has created a short but detailed guide to getting a Git kernel up and running. So, I cloned the Linux Git repository and for the first time in my life built a kernel myself. Even with Padoka PPA, which builds a Git version of Mesa with LLVM 3.9, you will only get OpenGL 4.2 unless you get a more recent kernel. ![]() Because of these changes I’ve added a couple of new games into the set of tests that should hopefully show this new stuff in action.īecause the OpenGL 4.3 stuff is so new you need your graphics stack to be Git material and on Radeon hardware even that’s not quite enough. There has also been some work to improve tessellation performance on AMD GPUs. First of all, Mesa has reached OpenGL 4.3 support which means modern games like the newer ports from Feral Interactive should start working properly for people that use the open source drivers. ![]() ![]() Quite recently there have been quite a few advancements on the open source side of GPU drivers so I figured it would be the perfect time to talk about these changes and run some updated benchmarks.īefore we start torturing these GPUs I would like to say (well, write really) a couple of words about these advancements I talked to you about.
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